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System requirements:
Finished!
I finally have magnets! They're the spherical things in the screenshot below. Now that I have an impressive army of robots, magnets and lasers, I need to implement enemies to fight with them. I hope there's enough time.
I've sorta implemented purchasing of robots, although at the moment they are just randomly placed. And I've implemented random placement of trees. There's still lots more to do, but for now I'm going to bed.
Well, I've started implementing a user interface. Then I just have to do gameplay and AI.
I take back what I said about being the Blender master. I keep getting models showing up at the wrong angle when I try to load them in my game, and Blender seems to randomly corrupt models.
But I did manage to get a crappy little robot working, and I've changed the idea for my game a bit. Also, the game is running at full-screen now, and I've shrunk the screenshot down, that's why it looks all anti-aliased.
I am the Blender master! Fixing the lopsided tree was just a matter of careful placement of the cursor and then clicking Object -> Transform -> Center Cursor. I could probably have tried to combine the two shapes into a single object as well, but I don't know enough about Blender yet. And since it works, I'm not going to change it.
Now it's just a matter of incorporating magnets into my game...
My program to convert .x files was hopelessly inadequate, so I spent most of last night fixing it. Now I'm having problems with Blender (as in, I don't know how to use it).
Currently the 'game' allows you to fly around and look at the lopsided tree.
At this rate I probably won't finish. I should have prepared better for this competition... Nah.
The model is now displaying and I have mouse input. I also have keyboard input (using DirectInput), but it's currently disabled so that I can still take screenshots.
I also had a bug that I 'fixed' by moving some code out of the function where an error was
occuring. I have no idea what was causing it (invalid stack?, bad pointer?, compiler bug?)
and I hope it doesn't come back.
So, my program to convert .x files (exported from Blender) to My Custom Format is incompatible
with the version of Blender that I have. (That'll teach me to upgrade!) Well I managed to hack
around the .x files a bit to make them compatible, and then I tried loading the models into the
game:
Well I finally have a screenshot to show:
And the theme is: Magnets
Damn, I wanted Farming...
Testing the DevLog.